@startuml
sprite $beenhere [48x48/16] {
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000000000000000000000000000000000000000000000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
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0000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
0000000004EFFFFFFFFFFFFFFFFFFFFFFFFFFE5000000000
000000000019FFFFFFFFFFFFFFFFFFFFFFFFA10000000000
0000000000004EFFFFFFFFFFFFFFFFFFFFE5000000000000
000000000000019FFFFFFFFFFFFFFFFFFA10000000000000
0000000000000004EFFFFFFFFFFFFFFE5000000000000000
00000000000000001AFFFFFFFFFFFFB10000000000000000
0000000000000000005EFFFFFFFFE6000000000000000000
00000000000000000001AFFFFFFB10000000000000000000
0000000000000000000005EFFE6000000000000000000000
00000000000000000000001BB10000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BEENHERE(_alias) ENTITY(rectangle,black,beenhere,_alias,MATERIAL BEENHERE)
!define MATERIAL_BEENHERE(_alias, _label) ENTITY(rectangle,black,beenhere,_label, _alias,MATERIAL BEENHERE)
!define MATERIAL_BEENHERE(_alias, _label, _shape) ENTITY(_shape,black,beenhere,_label, _alias,MATERIAL BEENHERE)
!define MATERIAL_BEENHERE(_alias, _label, _shape, _color) ENTITY(_shape,_color,beenhere,_label, _alias,MATERIAL BEENHERE)
skinparam folderBackgroundColor<<MATERIAL BEENHERE>> White
@enduml